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Channel: Answers for "In Game Notepad"
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Answer by Screenhog

If it's a notepad, that would mean that you want a player to be able to actually save information on it, right? Should the notepad info get saved when you leave a game and come back?

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Answer by wherr

When using OnGUI(), the gui has to be rendered every frame. So, if you have it render when you press a button, it will only render for a very slight amount of time. I think something like this will...

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Answer by Toon_Werawat

If you need a think like that. (Sorry it a c# I'm not native Java.) This script need a [ArrayPrefs][1] Here is a Code using UnityEngine; using System.Collections; public class notepadbyn :...

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Answer by Screenhog

If it's a notepad, that would mean that you want a player to be able to actually save information on it, right? Should the notepad info get saved when you leave a game and come back?

View Article

Answer by wherr

When using OnGUI(), the gui has to be rendered every frame. So, if you have it render when you press a button, it will only render for a very slight amount of time. I think something like this will...

View Article

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